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Liminal Brutalis: PA - Update #3 - A colorful approach

This sprint I'm working on quite a "colorful" area of the game :beer:
A stark contrast to the otherwise sterile, grey (Brutalistic if you will) world of Liminal Brutalis. But don't be fooled, this place is not for leisure.

Here is a few of the funky assets!

Blog

Fun fact! Every single asset uses a single 124x124 index-texture (I know. That's too many pixels). :beer: This of course means that I have to "texture" each asset using color-assigned-UV-islands; which increases the poly-count slightly.

But what we lose in pristine mesh optimization, we gain in draw-calls, texture memory, simplicity and, best of all, fun!:beer:

BenchBoatGames Van asset

They're are also a ton of fun to make and — In my opinion — gain a lot of personality simply as a consequence of this workflow.

It is very much the same workflow I used when I worked for Brightstar on the MMORPG Embersword > https://www.artstation.com/artwork/4NNQ2L


BenchBoatGames Cam Asset

Thanks for reading and checking out our game! If you have any questions reach out at TwoGuysOnABenchboat@protonmail.com or at our socials listed below.

(The Discord server is still for closed invites only atm. I Don't have the capacity to deal with a flood of people yet (Wishful thinking)).

Cheers, Casper (Art-Man)

PS-Disclaimer: Bench Boat Games does NOT use any form of generative AI in the production of our games OR these blogposts. Enjoy the wonders and flaws of real human creativity.

(Sorry I lied; Chat GPT helps me to understand & fix my horrible .html code for this site. "But Casper! Just hire a professional!" Oh sure. I'll do that as soon as you give me the money to make that happen. Deal? I'll even hire you! Then you can give me money, and I can give you money!)