Liminal Brutalis: PA - Update #3 - A colorful approach
February 9, 2026
This sprint I'm working on quite a "colorful" area of the game
A stark contrast to the otherwise
sterile, grey (Brutalistic if you will) world of Liminal Brutalis. But don't be fooled, this place is not for
leisure.
Here is a few of the funky assets!
Fun fact! Every single asset uses a single 124x124 index-texture (I know. That's too many pixels).
This of course means that I have
to "texture" each asset using color-assigned-UV-islands; which increases the poly-count slightly.
But
what we lose in pristine mesh optimization, we gain in draw-calls, texture memory, simplicity and, best of all, fun!
They're are also a ton of fun to make and — In my opinion — gain a lot of personality simply as a
consequence of this workflow.
It is very much the same workflow I used when I worked for Brightstar on the MMORPG Embersword > https://www.artstation.com/artwork/4NNQ2L
Thanks for reading and checking out our game! If you have any questions reach out at
TwoGuysOnABenchboat@protonmail.com or at our socials listed below.
(The Discord server is still for
closed invites only atm. I Don't have the capacity to deal with a flood of people yet (Wishful
thinking)).
Cheers, Casper (Art-Man)
PS-Disclaimer: Bench Boat Games does NOT use any form of generative AI in the production of our
games OR these blogposts. Enjoy the wonders and flaws of real human creativity.
(Sorry I lied; Chat GPT helps me to understand & fix my horrible .html code for this site. "But Casper! Just hire a professional!" Oh sure. I'll do that as soon as you give me the money to make that happen. Deal? I'll even hire you! Then you can give me money, and I can give you money!)